| Object Lion | |||
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Two Lions can be found in the savannah-like part of The Natural World roaming the plains. They seem to ignore the player for a while, although eventually they start to approach the player slowly.
Both Lions are spawned when the player loads the "savannah" part of the map (chunk #26, #27, #42, #43, #44, #58 or #59)[1], which is located right next to the Happy Town fence (north-east corner). After some time both of them will simultaneously start approaching the player slowly. Watching this scene for too long will eventually cause them to merge with each other.
Behavior[]
The behavior of each Lion is initially unpredictable, as is determined by the current generation seed. In some dreams, one or both Lions may suddenly attack the player when approached, in other cases one or both Lions may appear neutral. Lions have no link assigned; instead, they just push the player several steps aside from them. Continuously running towards a neutral Lion may also force an end of the dream, even if there wasn't any Lion attacking event.
Events[]
The Lion has different triggers that can occur when the player is close. It will either attack or push the player few steps away.
- If the player is touching a neutral (non-attacking) Lion continuously, the dream may end suddenly. Such Lion will simply push the player away when too close.
- The Lion may be generated in an aggressive condition. This Lion will attack the player when approached. It may be a sudden jump or a fast approach with a loud breathing / sniffing sound. In both cases, the dream will be immediately over.
Hacking Investigation[]
Interestingly, texture sheets for the Lion can be found inside the files for Bright Moon Cottage, despite there being no currently known ways of having Lions spawn there. The downer texture for the Lions is different in Bright Moon Cottage, showing a green and black color palette instead of gold and brown.
Glitches and Trivia[]
- On rare occasions, a lion running into a tree from specific angle may result in it "climbing" a tree and remaining floating in the air. Most often, it would just despawn after the collision with any tree.
- If the player continues to move when the Lion is attacking, there is a chance that it will fly over them and disappear into nowhere. It is also possible to run with an attacking Lion "spinning" on player's head, though hard to repeat.
- If a Lion attacks the player while they stand behind a tree, a loud sound may start replaying repeatedly. It sounds like Futon's breathing sound slowed down, possibly meaning that the Lion and Futon share the same sound FX.
- If the player approaches a lion while looking up or down, the attacking trigger may fail to activate but the lion may indefinitely follow the player's position.

















